News
Version 1.33
Fixed bugs:
- compatibility with iOS 5
Version 1.32
Fixed bugs:
- compatibility with iOS 3.1.3
Version 1.31 "From love to reliability"
Added features:
- iPod music after using multitasking
- store banner appears only if anything is available to buy
Fixed bugs:
- frequent crashes
- problems with Pusher
- picking up Roots by Move
- Roots placed on units after Undo
- possibility to put Mine/Roots on Mine/Roots when board is full
- problems with Spy and between Spy and Scoper
- lack of score and HQ kills for Venom
- Neojungle used to gain bonuses from enemy's modules
- modules used to provide bonuses to Motherland if connected only to Roots
- castling between our and an enemy unit
- added missing Gamma module to Neojungle
- Sharpshooter and Rocket Launcher sometimes didn't shoot
- blocked buttons after canceling Battle when board was full
- hand view was disabled after canceling Battle when board was full
- small tweaks in AI (AI placed a module directed to an enemy's Spy, improved Medic and Transport tactics)
- some problems in Game Center's area
- spelling errors in Manual, Army library and Achievement's descriptions
Version 1.3 "Babel 13 - new armies"
Added features:
- Neuroshima Hex Store
- New York - new army
- Neojungle - new army
- 23 achievements for new armies
- rules for new armies in Manual
- random army feature in the Custom Game window
- Demo game mode - 4 AIs
- More Games pop-up
Fixed bugs:
- turn on music after fast-switching
- bad calculations in final scoring for modules and units
- disabling tiles after cancel Undo on iPad
- problems in Facebook/Twitter's areas
Version 1.2 "The Magnificent Three - iPad, Retina & Game Center"
Added features:
- universal application support
- high resolution UI optimized for iPad
- high resolution UI optimized for Retina Display
- Game Center leaderboards (Player vs AIs)
- Game Center achievements (Player vs AIs)
Fixed bugs:
- using Battle Instant Tile after resuming game by AI
- small tweaks in AI (modules and net fighters)
Version 1.1 "Built for comfort"
Added features:
- easily accessible in-game Unit information panel
- in-game Undo button
- in-game access to Manual
- visualization of disabled/netted units
- visualization of modules taken over by The Outpost's Scoper
- support for multitasking and fast-switching
- screen does not go dark when the battle is on
- posting your score on Facebook
- twitting your score on Twitter
- 'AI thinking…' message shown in the corresponding AI's color
- News and Version Info view added (accessible from menu)
- many new tweaks in AI and UI areas
Fixed bugs:
- game used to crash when entering the menu just after battle was started
- AI used to use Battle instant tile on the final turn, which is against the rules
- AI used to discard one of its last two tiles (or its last tile) when it didn't really have to
- AI's logic preventing valuable units from being discarded used to stop working after reusing the game
- AI used to start battle when it was only loosing points on it
- better usage of special units like Moloch's The Clown, Borgo's Net Fighter and The Hegemony's Transport by AI
- better usage of Net Fighters by AI
- better usage of instant Move tiles by AI when playing The Outpost (it doesn't do unnecessary moves any more)
- AI discards Battle instant tiles more often when playing or keeping them is a poor choice
Version 1.01 - "Less features, more fixes"
Added feature:
- Accept/Cancel buttons appear before starting the Battle after filling up the board
Fixed bugs:
- pushing disabled tile
- AI hang-ups
- crash when using two Medic tiles
- some units were not attacking during battle
- Scoper was not following the rules (now AI plays better with The Outpost)
- AI was loosing the game in few trivial scenarios
- sometimes the last Battle did not happen
- 'Battle' text didn't appear in few cases
- problems with editing player's name on the iPad
- bad number of tiles left in to play if some were left in hand