Steel Police is a wandering brigade of law and order fanatics, claded in I
the pre-war, experimental power armor.
Chemicals applied by the armor and cybernetic enhancements increase the organism's abilities at the expense of the psyche
- Steel Police officers will automatically respond to anything the program identifies as threat or crime.
They appear out of nowhere and pacify the area amid the roar of explosions and gunfire.
Unblemished lawfulness worthy of the automatic machine quickly makes the people of redeemed lands yearn
for the old chaos and anarchy.
Special feature - in his
or her turn, the player may use the Net of Steel ability on any enemy tile (except HQ)
at the cost of 1 Toughness point of Steel Police HQ. Net of Steel works the same way as
Net - it deactivates the targeted tile. Only one tile can be deactivated by Net of Steel,
so Net of Steel cannot be used again unless this tile is removed from the board.
As long as the Net of Steel launcher remains on the board,
throwing the Net of Steel is free (Steel Police HQ doesn't bear the cost of 1 Toughness point)
At the time Executioner is placed on the board a player may - at the cost
of 1 Toughness point of his HQ - remove one of enemy tiles from the
board (except HQ) and put Executioner in its place. Medic doesn't protect the tile from
being replaced by the Executioner.
While placing tiles the Steel Police player may
remove Pacifier from the board and put one of his drawn Board tiles in its place.
Reflection protects the army unit from all attacks directed at its side marked with reflection icon. Such attack is reflected in the opposite direction for a distance of
one field and hits an enemy tile (Unit, HQ or Module) if it stands on an adjacent field on the line of attack. Reflected attack doesn't harm Steel
Police tiles.
Terror. After Terror was played, enemy players are not allowed to play board tiles on their next turn. Instant tiles and turn abilities can be used normally.
Net of Steel. When Steel Police HQ is disabled by the Net it cannot throw the Net of Steel.
If the Net of Steel had already been thrown on enemy's tile, the Net of Steel stops working.
Medic doesn't protect
the HQ from the cost of throwing the Net of Steel.
Disabling by a Net or destroying the Net of Steel Launcher has no effect on the Net of Steel
previously thrown for free.
Pacifier usage. If the Pacifier is disabled by the Net, a player cannot place a tile in its stead.