In their decks, among the 35 tiles, players have several Battle tiles, which are a special kind of Instant Action Tiles. As soon as a Battle tile is used, a Battle starts and the player
who has used finishes his turn instantly (may not take any other actions). Battle tile may not be used if any of other players has drawn his last tile.
Battles are divided into phases according to Initiative values presented on tiles. If the number visible on the tile is 3 this tile will act during the Initiative Phase 3, then it is followed by those with Initiatives of 2, 1 and finally 0.
Units with Initiative 3, 2 and 1
In each Initiative Phase of the Battle, players’ units of the same Initiative act simultaneously. E.g. if two units with Initiative values of 3 shoot at each other, they both shoot and get hit. If two units attack the same target in one Initiative Phase, they hit the target simultaneously (both attacks strike the target, none passes through). Normally a unit is destroyed after receiving a single hit. Destroyed units remain on the board until the end of the Initiative Phase they were destroyed in. After all actions in that Initiative Phase have been carried out, destroyed units are removed and discarded. Important thing to remember is units stop to act the moment they are removed, not the moment they are hit (destroyed).
After one Initiative Phase is finished, another with the lower Initiative value, takes place. The last phase is always Initiative Phase 0.
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