Table of contents

  1. Introduction
  2. Goal of the game
  3. Game sequence
  4. Using tiles
  5. Board Tiles
  6. Instant Actions Tiles
  7. Battles
  8. Babel 13 - New York and Neojungle
  9. Duel - Smart and Vegas
  10. Steel Police
  11. Dancer
  12. Sharrash
  13. Doomsday Machine
  14. Mississippi

Sharrash

The Sharrash are a mysterious and well-organized community of mutant rats endowed with inhuman intelligence. They inhabit the underground tunnels and canals of destroyed cities, along with their degenerate human and mutant slaves. Fiercely xenophobic, they will defend their nests from any strangers, and their fighters will not hesitate to sacrifice themselves for the pack.

The main advantages of the army are: high HQ mobility, destruction of the fastest enemy units and paralyzation of slower ones, mortars that bypass the enemy's defense lines and Hole (Foundation Tile) which can easily thwart enemy's plans.

Board Tiles

Mutant

Instead of only wounding an enemy Unit, it also paralyzes it (Unit may not attack until the end of a Battle).

Mortar

Hits only the enemy Unit 2 hexes away in the line of fire, regardless of whether the target is obscured by another Unit or not.

Explosives

Explosives explode at the beginning of a Battle (before the first Initiative Phase), destroying an enemy Unit adjacent to its marked side and itself.

Underworlds

As long as it remains on the board (and is not disabled by a Net), all friendly units have Underground ability.

Landfill

Adds Paralysis ability to connected Units.

Instant Actions Tiles

Paralysis

Paralyzes an enemy Unit or HQ (it may not attack until the end of a Battle).

Other rules

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