Table of contents

  1. Introduction
  2. Goal of the game
  3. Game sequence
  4. Using tiles
  5. Board Tiles
  6. Instant Actions Tiles
  7. Battles
  8. Babel 13 - New York and Neojungle
  9. Duel - Smart and Vegas
  10. Steel Police
  11. Dancer
  12. Sharrash
  13. Doomsday Machine
  14. Mississippi

Doomsday Machine

The Doomsday Machine is an automated, deadly trap - an intelligent security system protecting a secret base hidden in the radioactive wastelands. Its algorithm commands it to destroy any intruder, whether it is a man, mutant or a Moloch robot.

The army advantages are: long distance Modules, large number of Medics, also a Trap and a Small Bomb, which can clear some space on the board in case of enemy dominance. However, the biggest strength of this army are its special Units, which are able to redirect and duplicate Ranged attacks (Net Fighter, Fireblast and Tripler). The army disadvantages are: small number of fighting Units, low Initiative, fewer chances to start a Battle and almost complete lack of Mobility.

Board Tiles

Redirecting Units

Any friendly Unit firing at redirecting Unit's side with an inside pointed arrow will change direction of attack to outside pointed arrow(s).


Units which redirect ranged attacks

Long Distance Modules

Friendly units 1 & 2 hexes from Module connection receive Module bonus.


Long Distance Modules

Trap

When hit by an enemy Unit on the marked side it explodes and does 1 point of damage to all adjacent Units.

Other rules

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