Table of contents

  1. Introduction
  2. Goal of the game
  3. Game sequence
  4. Using tiles
  5. Board Tiles
  6. Instant Actions Tiles
  7. Battles
  8. Babel 13 - New York and Neojungle
  9. Duel - Smart and Vegas
  10. Steel Police
  11. Dancer
  12. Sharrash
  13. Doomsday Machine
  14. Mississippi

Steel Police

Steel Police is a wandering brigade of law and order fanatics, claded in I the pre-war, experimental power armor.
Chemicals applied by the armor and cybernetic enhancements increase the organism's abilities at the expense of the psyche - Steel Police officers will automatically respond to anything the program identifies as threat or crime. They appear out of nowhere and pacify the area amid the roar of explosions and gunfire.

Unblemished lawfulness worthy of the automatic machine quickly makes the people of redeemed lands yearn for the old chaos and anarchy.

HQ

Special feature - in his or her turn, the player may use the Net of Steel ability on any enemy tile (except HQ) at the cost of 1 Toughness point of Steel Police HQ. Net of Steel works the same way as Net - it deactivates the targeted tile. Only one tile can be deactivated by Net of Steel, so Net of Steel cannot be used again unless this tile is removed from the board.

Board Tiles

Net of steel launcher

As long as the Net of Steel launcher remains on the board, throwing the Net of Steel is free (Steel Police HQ doesn't bear the cost of 1 Toughness point)

Executioner

At the time Executioner is placed on the board a player may - at the cost of 1 Toughness point of his HQ - remove one of enemy tiles from the board (except HQ) and put Executioner in its place. Medic doesn't protect the tile from being replaced by the Executioner.

Pacifier

While placing tiles the Steel Police player may remove Pacifier from the board and put one of his drawn Board tiles in its place.

Judge

Reflection protects the army unit from all attacks directed at its side marked with reflection icon. Such attack is reflected in the opposite direction for a distance of one field and hits an enemy tile (Unit, HQ or Module) if it stands on an adjacent field on the line of attack. Reflected attack doesn't harm Steel Police tiles.

Instant Actions Tiles

Terror. After Terror was played, enemy players are not allowed to play board tiles on their next turn. Instant tiles and turn abilities can be used normally.

Special rules

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