Table of contents

  1. Introduction
  2. Goal of the game
  3. Game sequence
  4. Using tiles
  5. Board Tiles
  6. Instant Actions Tiles
  7. Battles
  8. Babel 13 - New York and Neojungle
  9. Duel - Smart and Vegas
  10. Steel Police
  11. Dancer
  12. Sharrash
  13. Doomsday Machine
  14. Mississippi

Game sequence

At the beginning of the game every player is only given one tile – his HQ. He may place it on any unoccupied hex on the board he chooses.

In his every other turn a player draws up to three tiles (under no condition can he have more than three tiles). Then the player must discard one tile (usually the least useful one). Then he decides what to do with the remaining two tiles - he can use them, keep them for the following turns or discard them. If towards the end of the game any of the players draws his last tile, but still has fewer tiles than three, he does not have to discard any.

First and second turns are special. Player taking the first turn is only given one tile from his deck and player taking the second turn is only given two tiles. Players taking those turns do not have to discard any tiles (but may do so, if they wish).

When any player draws his last tile, he may finish his turn normally and then all other players may take one more turn. Then the Final Battle takes place and the game ends.

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