Table of contents

  1. Introduction
  2. Goal of the game
  3. Game sequence
  4. Using tiles
  5. Board Tiles
  6. Instant Actions Tiles
  7. Battles
  8. Babel 13 - New York and Neojungle
  9. Duel - Smart and Vegas
  10. Steel Police
  11. Dancer
  12. Sharrash
  13. Doomsday Machine
  14. Mississippi

Mississippi

In 2050 Mississippi is a gigantic toxic sewer draining directly from the interior of Moloch territory. The river and the lands in its vicinity are hidden in poisonous fumes and is known as the Belt of Death or seedbed of mutants. Only a few can survive here and for those rare individuals who live here, the deadly toxins in the air and water are every-day reality. When facing the Warriors of the Mississippi, clad in coats and gas masks, be prepared for the deadliest diseases and poisons born by the post-war world and which Moloch released into the rivers.

HQ

Once per turn the HQ can push away one adjacent enemy unit.

Board Tiles

Shadow

The unit performs a melee attack which can target any enemy unit on the board (including the HQ), it does not need to be an adjacent enemy unit. Beside this one difference it's a regular melee attack, which means that Modules can increase its Strength, a Boiler can be connected to it, etc.

Poisoning

Poisoning is a new type of an attack a unit can have. During Battle a unit with poisoning attack does not inflict wounds, but a Venom icon appears on the attacked enemy unit instead - poisoning only targets adjacent enemy units indicated by the attack icon. Poisoning is an attack (so it can be reflected by Steel Police's Judge, it can be paralyzed, etc.) but it doesn't inflict wounds, so it cannot be absorbed by Medic; it's also not a melee attack, so Modules increasing the strength of melee attacks does not affect it.


Unit with Poisoning Attacks

Venom

If a unit with the Venom ability wounds an enemy unit (including Headquarters) then the wounded unit not only receives the wound as usual, but is also poisoned (shown by a Venom icon on it). From now on the poisoned unit receives one wound from the poison at the beginning of each Battle (before the Initiative phases).

Boiler

Boiler adds the Venom ability to connected friendly units (their ranged and melee attacks gain the Venom feature).

Sharpshooter

A Sharpshooter can choose which enemy unit in the line of fire it shoots (it does not need to be the first enemy unit.) The armor of the unit being shot at works normally against the shot.


Unit with Sharpshooter Attack

Paralysis

Paralysis affects all connected enemy units. As long as the Paralysis is connected to an enemy unit (including HQ), such unit is paralyzed: it cannot perform any attack. All other abilities of a paralyzed unit remain in effect (Modules, Nets, Toughness, Armor, etc.).

Mutation

Connected units (except HQ) are given 2 additional Toughness points (if the unit receives a wound it doesn't die). If such a unit becomes disconnected from the Mutation, or when the Mutation is caught in a Net or taken over, the unit immediately loses these additional Toughness points, and it could die immediately as a result (if it was still alive only thanks to the additional Toughness points from the Mutation). If there are 2 Mutations connected to a unit, the unit receives 4 Toughness points.

Zone

Zone affects all connected enemy units and decreases their Initiative to 0 (no enemy Modules or HQ ability (Borgo) can increase it).

Instant Actions Tiles

Smokescreen
Turn any enemy unit in any direction desired. You cannot turn a netted unit.

Transposition
Remove from the board and discard one of your own units (except HQ) and place in its space any other of your own units from the board (except the HQ). The relocated unit can be turned in any direction desired. Transposition can neither affect units that are netted or taken over nor Foundation tiles.

Foundation Tiles

A Foundation Tile can be placed only on an empty hex. Once it is placed, then any unit (friendly or enemy) can be placed or move onto (or be pushed onto, etc.) a foundation tile normally. Foundation Tiles are not considered units, and they cannot be moved, pushed, netted, taken over etc. They can be destroyed only by Grenade, Air Strike or Small Bomb instant action tiles - together with units placed on them. Foundation Tiles do not block lines of fire: it is possible to shoot over them. A hex with only a Foundation Tile is not considered occupied for purposes of a full board causing a battle.

Toxic Bomb

During Battle, the Toxic bomb may explode in Initiative phase 1, inflicting 1 wound to the unit standing on the Toxic bomb and each adjacent unit, both friendly and enemy (including HQs). After exploding the Toxic bomb tile is discarded. The Toxic bomb is not a unit, so it cannot have its Initiative increased.

Special rules

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